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Can the NVIDIA GeForce MX130 (laptop) run Shadows of Doubt? (2026)

Not really
~18 FPS at 1080p with optimized settings

The NVIDIA GeForce MX130 (laptop) is a entry-level card with 2GB of VRAM, and Shadows of Doubt is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 18 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1018
1440p611
4K36
💡 Shadows of Doubt: The citizen simulation is CPU-bound - graphics settings mostly tame the fog and neon, not the sim itself.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 18 FPS, at 1440p about 11 FPS, and at 4K roughly 6 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Shadows of Doubt on the NVIDIA GeForce MX130 (laptop)

💰 Want smoother Shadows of Doubt? Upgrade options
🛒
Runs Shadows of Doubt better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Shadows of Doubt?
Can the NVIDIA GeForce MX130 (laptop) run other games?
Frequently asked

Can the NVIDIA GeForce MX130 (laptop) run Shadows of Doubt?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages about 18 FPS at 1080p in Shadows of Doubt.

What FPS does the NVIDIA GeForce MX130 (laptop) get in Shadows of Doubt at 1080p?

Around 18 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make Shadows of Doubt run better on the NVIDIA GeForce MX130 (laptop)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.