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Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Sid Meier’s Civilization VII? (2026)

Not really
~12 FPS at 1080p with optimized settings

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level card with 2GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 12 FPS at 1080p with FrameCoach's tuned settings — up from roughly 5 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p512
1440p37
4K24
💡 Sid Meier’s Civilization VII: Turn-based strategy - late-game turns lean on the CPU more than the GPU.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 12 FPS, at 1440p about 7 FPS, and at 4K roughly 4 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Sid Meier’s Civilization VII on the Intel HD Graphics 4000 (Ivy Bridge iGPU)

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Sid Meier’s Civilization VII?
Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run other games?
Frequently asked

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Sid Meier’s Civilization VII?

Not really. With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages about 12 FPS at 1080p in Sid Meier’s Civilization VII.

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in Sid Meier’s Civilization VII at 1080p?

Around 12 FPS at 1080p with optimized settings (up from about 5 FPS on all-High).

How do I make Sid Meier’s Civilization VII run better on the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.