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Can the Intel Arc A770 (16GB) run Marvel’s Spider-Man: Miles Morales? (2026)

Yes
~92 FPS at 1080p with optimized settings

The Intel Arc A770 (16GB) is a mainstream 1080p card with 16GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 92 FPS at 1080p with FrameCoach's tuned settings — up from roughly 93 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p9392
1440p5674
4K3261
💡 Marvel’s Spider-Man: Miles Morales: Fast traversal is CPU-heavy; ray-traced reflections add more load - lower RT and Traffic Density first.

At 1080p expect around 92 FPS, at 1440p about 74 FPS, and at 4K roughly 61 FPS with optimized settings. Its 16GB of VRAM is plenty for Marvel’s Spider-Man: Miles Morales. Marvel’s Spider-Man: Miles Morales doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Marvel’s Spider-Man: Miles Morales on the Intel Arc A770 (16GB)

💰 Where to buy
🛒
Buy the Intel Arc A770 (16GB)
Check the current price
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🛒
NVIDIA RTX 5060 Ti 16GB
great value for 1080p/1440p, with 16GB of VRAM for headroom
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Can other GPUs run Marvel’s Spider-Man: Miles Morales?
Can the Intel Arc A770 (16GB) run other games?
Frequently asked

Can the Intel Arc A770 (16GB) run Marvel’s Spider-Man: Miles Morales?

Yes. With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages about 92 FPS at 1080p in Marvel’s Spider-Man: Miles Morales.

What FPS does the Intel Arc A770 (16GB) get in Marvel’s Spider-Man: Miles Morales at 1080p?

Around 92 FPS at 1080p with optimized settings (up from about 93 FPS on all-High).

How do I make Marvel’s Spider-Man: Miles Morales run better on the Intel Arc A770 (16GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.