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Can the AMD Radeon Vega 6 (iGPU) run Hitman World of Assassination? (2026)

Not really
~25 FPS at 1080p with optimized settings

The AMD Radeon Vega 6 (iGPU) is a entry-level card with 2GB of VRAM, and Hitman World of Assassination is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 25 FPS at 1080p with FrameCoach's tuned settings — up from roughly 12 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1225
1440p715
4K48
💡 Hitman World of Assassination: Glacier engine - the big crowd levels (Miami, Mumbai) are CPU-bound; lower Simulation Quality first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 25 FPS, at 1440p about 15 FPS, and at 4K roughly 8 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Hitman World of Assassination on the AMD Radeon Vega 6 (iGPU)

💰 Want smoother Hitman World of Assassination? Upgrade options
🛒
Runs Hitman World of Assassination better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Hitman World of Assassination?
Can the AMD Radeon Vega 6 (iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 6 (iGPU) run Hitman World of Assassination?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 6 (iGPU) averages about 25 FPS at 1080p in Hitman World of Assassination.

What FPS does the AMD Radeon Vega 6 (iGPU) get in Hitman World of Assassination at 1080p?

Around 25 FPS at 1080p with optimized settings (up from about 12 FPS on all-High).

How do I make Hitman World of Assassination run better on the AMD Radeon Vega 6 (iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.