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Can the AMD Radeon R4 (Stoney Ridge iGPU) run Sid Meier’s Civilization VII? (2026)

Not really
~12 FPS at 1080p with optimized settings

The AMD Radeon R4 (Stoney Ridge iGPU) is a entry-level card with 2GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 12 FPS at 1080p with FrameCoach's tuned settings — up from roughly 5 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p512
1440p37
4K24
💡 Sid Meier’s Civilization VII: Turn-based strategy - late-game turns lean on the CPU more than the GPU.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 12 FPS, at 1440p about 7 FPS, and at 4K roughly 4 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Sid Meier’s Civilization VII on the AMD Radeon R4 (Stoney Ridge iGPU)

💰 Want smoother Sid Meier’s Civilization VII? Upgrade options
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Runs Sid Meier’s Civilization VII better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Sid Meier’s Civilization VII?
Can the AMD Radeon R4 (Stoney Ridge iGPU) run other games?
Frequently asked

Can the AMD Radeon R4 (Stoney Ridge iGPU) run Sid Meier’s Civilization VII?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages about 12 FPS at 1080p in Sid Meier’s Civilization VII.

What FPS does the AMD Radeon R4 (Stoney Ridge iGPU) get in Sid Meier’s Civilization VII at 1080p?

Around 12 FPS at 1080p with optimized settings (up from about 5 FPS on all-High).

How do I make Sid Meier’s Civilization VII run better on the AMD Radeon R4 (Stoney Ridge iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.