All setups › Can it run › Sea of Thieves

Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Sea of Thieves? (2026)

Yes
~60 FPS at 1080p with optimized settings

The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level card with 4GB of VRAM, and Sea of Thieves is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 60 FPS at 1080p with FrameCoach's tuned settings — up from roughly 35 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p3560
1440p2149
4K1228
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 60 FPS, at 1440p about 49 FPS, and at 4K roughly 28 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Sea of Thieves on the AMD Radeon 680M (Ryzen 6000 iGPU)

💰 Where to buy
🛒
Buy the AMD Radeon 680M (Ryzen 6000 iGPU)
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Sea of Thieves at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Sea of Thieves?
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run other games?
Frequently asked

Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Sea of Thieves?

Yes. With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages about 60 FPS at 1080p in Sea of Thieves.

What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Sea of Thieves at 1080p?

Around 60 FPS at 1080p with optimized settings (up from about 35 FPS on all-High).

How do I make Sea of Thieves run better on the AMD Radeon 680M (Ryzen 6000 iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.