Best Shadow of the Tomb Raider settings for the Steam Deck (RDNA2 iGPU) (2026)
On a Steam Deck (RDNA2 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Shadow of the Tomb Raider runs at roughly 58 FPS at 1080p with our optimized settings — up from about 30FPS with everything maxed. Here's the configuration and what each setting costs.
The Steam Deck (RDNA2 iGPU) is a handheld graphics card with 4GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 58 FPS with FrameCoach's optimized settings, a clear jump from roughly 30 FPS with everything on High.
Across resolutions you can expect around 58 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. Shadow of the Tomb Raider offers ray tracing, but the Steam Deck (RDNA2 iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 30 | 58 |
| 1440p | 18 | 35 |
| 4K | 10 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Steam Deck (RDNA2 iGPU) run Shadow of the Tomb Raider? See the verdict →
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What FPS does the Steam Deck (RDNA2 iGPU) get in Shadow of the Tomb Raider?
With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 58 FPS at 1080p in Shadow of the Tomb Raider — up from about 30 FPS with everything on High.
Can the Steam Deck (RDNA2 iGPU) run Shadow of the Tomb Raider at 1440p?
At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 35 FPS in Shadow of the Tomb Raider; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Shadow of the Tomb Raider settings for the Steam Deck (RDNA2 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Ambient Occlusion down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.