All setups Steam Deck (RDNA2 iGPU)Once Human

Best Once Human settings for the Steam Deck (RDNA2 iGPU) (2026)

On a Steam Deck (RDNA2 iGPU) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Once Human runs at roughly 62 FPS at 1080p with our optimized settings — up from about 30FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p3062
1440p1842
4K921
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Once Human (Unreal Engine 4) supports DLSS and FSR. A free FPS boost - enable it first.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Effects QualityLow+8% FPS
Gunfire and monster effects - heavy in the open-world survival fights. Lowering smooths busy moments.
Foliage QualityMedium+3% FPS
Plant density across the post-apocalyptic world. A real cost outdoors.
View DistanceMedium+3% FPS
How far detail renders. High is a clean trade.
Reflection QualityLow+2% FPS
Reflections on water. Medium is plenty.
Post ProcessingMedium+2% FPS
Bloom and depth of field. Cheap; set to taste.
Anti-AliasingMedium+2% FPS
Edge smoothing. Medium keeps the image clean cheaply.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

Once Human on other GPUs
Other games on the Steam Deck (RDNA2 iGPU)
Frequently asked

What FPS does the Steam Deck (RDNA2 iGPU) get in Once Human?

With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 62 FPS at 1080p in Once Human — up from about 30 FPS with everything on High.

Can the Steam Deck (RDNA2 iGPU) run Once Human at 1440p?

At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 42 FPS in Once Human; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Once Human settings for the Steam Deck (RDNA2 iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.