Best Enotria: The Last Song settings for the Steam Deck (RDNA2 iGPU) (2026)
On a Steam Deck (RDNA2 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Enotria: The Last Song runs at roughly 54 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The Steam Deck (RDNA2 iGPU) is a handheld graphics card with 4GB of VRAM, and Enotria: The Last Song is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 54 FPS with FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 54 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 18 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Enotria: The Last Song at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 54 |
| 1440p | 12 | 33 |
| 4K | 7 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the Steam Deck (RDNA2 iGPU) get in Enotria: The Last Song?
With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 54 FPS at 1080p in Enotria: The Last Song — up from about 20 FPS with everything on High.
Can the Steam Deck (RDNA2 iGPU) run Enotria: The Last Song at 1440p?
At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 33 FPS in Enotria: The Last Song; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Enotria: The Last Song settings for the Steam Deck (RDNA2 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.