Best Enotria: The Last Song settings for the NVIDIA RTX 3060 (12GB) (2026)
On a NVIDIA RTX 3060 (12GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Enotria: The Last Song runs at roughly 61 FPS at 1080p with our optimized settings — up from about 61FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3060 (12GB) is a mainstream 1080p graphics card with 12GB of VRAM, and Enotria: The Last Song is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 61 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 56 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 61 | 61 |
| 1440p | 37 | 61 |
| 4K | 21 | 56 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3060 (12GB) run Enotria: The Last Song? See the verdict →
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What FPS does the NVIDIA RTX 3060 (12GB) get in Enotria: The Last Song?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 (12GB) averages around 61 FPS at 1080p in Enotria: The Last Song — up from about 61 FPS with everything on High.
Can the NVIDIA RTX 3060 (12GB) run Enotria: The Last Song at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3060 (12GB) averages roughly 61 FPS in Enotria: The Last Song — a smooth experience.
What are the best Enotria: The Last Song settings for the NVIDIA RTX 3060 (12GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.