Best Returnal settings for the RTX 4090 Laptop (2026)
On a RTX 4090 Laptop (paired with a balanced Intel Core i9-12900F-class CPU), Returnal runs at roughly 99 FPS at 1440p with our optimized settings — up from about 100FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 4090 Laptop is a high-end graphics card with 16GB of VRAM, and Returnal is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 99 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 165 FPS at 1080p and 99 FPS at 1440p, dropping to roughly 76 FPS at 4K. Returnal supports ray tracing and the RTX 4090 Laptop can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Returnal, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 167 | 165 |
| 1440p | 100 | 99 |
| 4K | 57 | 76 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 4090 Laptop run Returnal? See the verdict →
What FPS does the RTX 4090 Laptop get in Returnal?
With FrameCoach's optimized balanced settings, the RTX 4090 Laptop averages around 99 FPS at 1440p in Returnal — up from about 100 FPS with everything on High.
Can the RTX 4090 Laptop run Returnal at 1440p?
At 1440p with optimized settings, the RTX 4090 Laptop averages roughly 99 FPS in Returnal — a smooth experience.
What are the best Returnal settings for the RTX 4090 Laptop?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Particle Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.