Best Avowed settings for the RTX 3050 Laptop (2026)
On a RTX 3050 Laptop (paired with a balanced Intel Core i5-8600K-class CPU), Avowed runs at roughly 62 FPS at 1080p with our optimized settings — up from about 30FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 3050 Laptop is a entry-level graphics card with 4GB of VRAM, and Avowed is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 30 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 51 FPS at 1440p, dropping to roughly 29 FPS at 4K. Avowed supports ray tracing and the RTX 3050 Laptop can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 4GB of VRAM, keep textures a notch below max in Avowed at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 30 | 62 |
| 1440p | 18 | 51 |
| 4K | 10 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 3050 Laptop run Avowed? See the verdict →
What FPS does the RTX 3050 Laptop get in Avowed?
With FrameCoach's optimized balanced settings, the RTX 3050 Laptop averages around 62 FPS at 1080p in Avowed — up from about 30 FPS with everything on High.
Can the RTX 3050 Laptop run Avowed at 1440p?
At 1440p with optimized settings, the RTX 3050 Laptop averages roughly 51 FPS in Avowed; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Avowed settings for the RTX 3050 Laptop?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.