Best Death Stranding Director’s Cut settings for the ROG Ally / Legion Go (Z1 Extreme) (2026)
On a ROG Ally / Legion Go (Z1 Extreme) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding Director’s Cut runs at roughly 79 FPS at 1080p with our optimized settings — up from about 59FPS with everything maxed. Here's the configuration and what each setting costs.
The ROG Ally / Legion Go (Z1 Extreme) is a handheld graphics card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 79 FPS with FrameCoach's optimized settings, a clear jump from roughly 59 FPS with everything on High.
Across resolutions you can expect around 79 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 42 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 59 | 79 |
| 1440p | 35 | 62 |
| 4K | 20 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the ROG Ally / Legion Go (Z1 Extreme) run Death Stranding Director’s Cut? See the verdict →
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What FPS does the ROG Ally / Legion Go (Z1 Extreme) get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the ROG Ally / Legion Go (Z1 Extreme) averages around 79 FPS at 1080p in Death Stranding Director’s Cut — up from about 59 FPS with everything on High.
Can the ROG Ally / Legion Go (Z1 Extreme) run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the ROG Ally / Legion Go (Z1 Extreme) averages roughly 62 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the ROG Ally / Legion Go (Z1 Extreme)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.