On a NVIDIA RTX 5090 (paired with a balanced Intel Core i9-14900K-class CPU), Hitman World of Assassination runs at roughly 136 FPS at 4K with our optimized settings — up from about 138FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5090 is a flagship 4K-class graphics card with 32GB of VRAM, and Hitman World of Assassination is a moderately demanding game. Paired with the Intel Core i9-14900K, it flies at 4K — about 136 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 205 FPS at 1080p and 205 FPS at 1440p, dropping to roughly 136 FPS at 4K. Hitman World of Assassination supports ray tracing and the NVIDIA RTX 5090 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 32GB of VRAM is plenty for Hitman World of Assassination, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 205 | 205 |
| 1440p | 205 | 205 |
| 4K | 138 | 136 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5090 run Hitman World of Assassination? See the verdict →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5090 averages around 136 FPS at 4K in Hitman World of Assassination — up from about 138 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 5090 averages roughly 205 FPS in Hitman World of Assassination — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection / SSLR Quality and Simulation / Crowd Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.