All setups NVIDIA RTX 5090Avowed

Best Avowed settings for the NVIDIA RTX 5090 (2026)

On a NVIDIA RTX 5090 (paired with a balanced Intel Core i9-14900K-class CPU), Avowed runs at roughly 74 FPS at 4K with our optimized settings — up from about 75FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p195195
1440p150147
4K7574
Recommended settings
Upscaling — DLSSOff
Avowed (Unreal Engine 5) supports DLSS, FSR and XeSS plus Frame Generation. Practically required - UE5 is demanding.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Global Illumination (Lumen)Highbaseline
Software Lumen bounce lighting - the heaviest setting. High over Epic frees a lot of FPS.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Reflections (Lumen)Highbaseline
Reflections on water and shiny surfaces. High is a clean trade.
Foliage QualityHighbaseline
Plant and grass density in the colourful world. A real cost outdoors.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Effects QualityHighbaseline
Spell and combat effects. Lowering smooths flashy fights.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Avowed on other GPUs
Other games on the NVIDIA RTX 5090
Frequently asked

What FPS does the NVIDIA RTX 5090 get in Avowed?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 5090 averages around 74 FPS at 4K in Avowed — up from about 75 FPS with everything on High.

Can the NVIDIA RTX 5090 run Avowed at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 5090 averages roughly 147 FPS in Avowed — a smooth experience.

What are the best Avowed settings for the NVIDIA RTX 5090?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.