Best Silent Hill 2 (Remake) settings for the NVIDIA RTX 5080 (2026)
On a NVIDIA RTX 5080 (paired with a balanced Intel Core i9-14900K-class CPU), Silent Hill 2 (Remake) runs at roughly 67 FPS at 4K with our optimized settings — up from about 50FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5080 is a flagship 4K-class graphics card with 16GB of VRAM, and Silent Hill 2 (Remake) is a one of the most punishing games to run on PC. Paired with the Intel Core i9-14900K, it runs well at 4K — about 67 FPS with FrameCoach's optimized settings, a clear jump from roughly 50 FPS with everything on High.
Across resolutions you can expect around 146 FPS at 1080p and 87 FPS at 1440p, dropping to roughly 67 FPS at 4K. Its 16GB of VRAM is plenty for Silent Hill 2 (Remake), so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 147 | 146 |
| 1440p | 88 | 87 |
| 4K | 50 | 67 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5080 run Silent Hill 2 (Remake)? See the verdict →
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- Silent Hill 2 (Remake) on NVIDIA RTX 3060 (12GB) →
- Silent Hill 2 (Remake) on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 5080 get in Silent Hill 2 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5080 averages around 67 FPS at 4K in Silent Hill 2 (Remake) — up from about 50 FPS with everything on High.
Can the NVIDIA RTX 5080 run Silent Hill 2 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5080 averages roughly 87 FPS in Silent Hill 2 (Remake) — a smooth experience.
What are the best Silent Hill 2 (Remake) settings for the NVIDIA RTX 5080?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.