Best Alan Wake 2 settings for the NVIDIA RTX 5080 (2026)
On a NVIDIA RTX 5080 (paired with a balanced Intel Core i9-14900K-class CPU), Alan Wake 2 runs at roughly 66 FPS at 4K with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5080 is a flagship 4K-class graphics card with 16GB of VRAM, and Alan Wake 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i9-14900K, it runs well at 4K — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 143 FPS at 1080p and 86 FPS at 1440p, dropping to roughly 66 FPS at 4K. Alan Wake 2 supports ray tracing and the NVIDIA RTX 5080 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Alan Wake 2, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 145 | 143 |
| 1440p | 87 | 86 |
| 4K | 49 | 66 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5080 run Alan Wake 2? See the verdict →
What FPS does the NVIDIA RTX 5080 get in Alan Wake 2?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5080 averages around 66 FPS at 4K in Alan Wake 2 — up from about 49 FPS with everything on High.
Can the NVIDIA RTX 5080 run Alan Wake 2 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5080 averages roughly 86 FPS in Alan Wake 2 — a smooth experience.
What are the best Alan Wake 2 settings for the NVIDIA RTX 5080?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.