On a NVIDIA RTX 5070 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The First Descendant runs at roughly 95 FPS at 1080p with our optimized settings — up from about 96FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 95 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 95 FPS at 1080p and 78 FPS at 1440p, dropping to roughly 60 FPS at 4K. The First Descendant supports ray tracing and the NVIDIA RTX 5070 (laptop, 8GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 96 | 95 |
| 1440p | 58 | 78 |
| 4K | 33 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 (laptop, 8GB) averages around 95 FPS at 1080p in The First Descendant — up from about 96 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA RTX 5070 (laptop, 8GB) averages roughly 78 FPS in The First Descendant — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.