Best Call of Duty: Warzone settings for the NVIDIA RTX 5070 (laptop, 8GB) (2026)
On a NVIDIA RTX 5070 (laptop, 8GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Call of Duty: Warzone runs at roughly 123 FPS at 1080p with our optimized settings — up from about 123FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5070 (laptop, 8GB) is a mainstream 1080p graphics card with 8GB of VRAM, and Call of Duty: Warzone is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it flies at 1080p — about 123 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 123 FPS at 1080p and 74 FPS at 1440p, dropping to roughly 65 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
123
123
1440p
74
74
4K
42
65
Recommended settings
Upscaling — DLSSOff
Warzone supports DLSS (RTX), FSR and XeSS. The single biggest FPS lever — competitive players run it on Balanced/Performance for the frames.
Shadow Map ResolutionHighbaseline
Shadow sharpness and draw distance. A big GPU cost — Low/Medium also makes enemies in shaded areas easier to read.
Volumetric QualityHighbaseline
Atmospheric fog and light shafts. Heavy for the look — Low is a popular competitive setting.
Screen Space ReflectionsHighbaseline
Reflections on water and shiny surfaces. Costs real frames and is easy to miss in a firefight.
Ambient OcclusionHighbaseline
Soft contact shadows. Modest cost; Off/Medium is fine competitively.
Particle QualityHighbaseline
Smoke, explosions and debris. Lowering both gains FPS and cuts visual clutter in busy fights.
TessellationFullbaseline
Adds fine surface geometry detail. Near or Off is an easy, low-impact saving.
Object View DistanceHighbaseline
How far objects render at full detail — partly CPU-bound. Keep reasonably high so you can spot distant enemies.
Water CausticsOnbaseline
Light patterns under water. Cheap; turn Off for a small gain.
Texture ResolutionHighbaseline
Surface detail — and Warzone is hungry for VRAM. On 8GB cards keep this at Normal/High to avoid streaming stutter.
Anisotropic FilteringHighbaseline
Keeps ground and wall textures sharp at angles. Essentially free — keep it High.
Shader QualityHighbaseline
Complexity of surface and lighting shaders. Medium is a solid performance choice.
Sun Shadow QualityHighbaseline
Quality of the main sunlight shadows. Lowering frees frames in open areas.
Spot / Cache Shadow QualityHighbaseline
Shadows from local light sources. A reliable saving with little competitive downside.
Static Reflection QualityHighbaseline
Baked cubemap reflections on surfaces. Medium/High is plenty.
Weather Grid VolumesUltrabaseline
Volumetric weather and dust. Off is a common competitive saving.
Particle LightingHighbaseline
How particles are lit. Normal is the performance choice.
Deferred Physics QualityHighbaseline
Debris and small-object physics detail. Low/Medium smooths chaotic fights.
Depth of FieldOnbaseline
Background blur when aiming down sights. Off is a common competitive preference.
What FPS does the NVIDIA RTX 5070 (laptop, 8GB) get in Call of Duty: Warzone?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 (laptop, 8GB) averages around 123 FPS at 1080p in Call of Duty: Warzone — up from about 123 FPS with everything on High.
Can the NVIDIA RTX 5070 (laptop, 8GB) run Call of Duty: Warzone at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 (laptop, 8GB) averages roughly 74 FPS in Call of Duty: Warzone — a smooth experience.
What are the best Call of Duty: Warzone settings for the NVIDIA RTX 5070 (laptop, 8GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Volumetric Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.