Best Red Dead Redemption 2 settings for the NVIDIA RTX 5060 Ti (16GB) (2026)
On a NVIDIA RTX 5060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Red Dead Redemption 2 runs at roughly 64 FPS at 1440p with our optimized settings — up from about 65FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Red Dead Redemption 2 is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 64 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 107 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 65 FPS at 4K. Its 16GB of VRAM is plenty for Red Dead Redemption 2, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 108 | 107 |
| 1440p | 65 | 64 |
| 4K | 37 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5060 Ti (16GB) run Red Dead Redemption 2? See the verdict →
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What FPS does the NVIDIA RTX 5060 Ti (16GB) get in Red Dead Redemption 2?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 Ti (16GB) averages around 64 FPS at 1440p in Red Dead Redemption 2 — up from about 65 FPS with everything on High.
Can the NVIDIA RTX 5060 Ti (16GB) run Red Dead Redemption 2 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 Ti (16GB) averages roughly 64 FPS in Red Dead Redemption 2 — a smooth experience.
What are the best Red Dead Redemption 2 settings for the NVIDIA RTX 5060 Ti (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Water Reflection Quality and Volumetrics Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.