All setups NVIDIA RTX 5050Rainbow Six Siege

Best Rainbow Six Siege settings for the NVIDIA RTX 5050 (2026)

On a NVIDIA RTX 5050 (paired with a balanced Intel Core i7-10700K-class CPU), Rainbow Six Siege runs at roughly 205 FPS at 1080p with our optimized settings — up from about 208FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p208205
1440p125123
4K6362
Recommended settings · ✓ tuned to this game’s real menu
Upscaling — DLSSOff
Siege supports DLSS and FSR. The game is extremely well optimized, so this mostly helps at 1440p/4K or on weaker GPUs.
Texture QualityUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM.
Shadow QualityHighbaseline
The main GPU cost. Note: shadows carry information in Siege, so many players keep at least Medium.
Reflection QualityHighbaseline
Surface reflections. Cheap to lower with little gameplay impact.
Ambient OcclusionHBAO+baseline
Contact shadows. SSBC is a cheaper alternative to HBAO+.
Shading QualityHighbaseline
Surface shading detail. Modest cost; safe to lower for frames.
Level of DetailHighbaseline
World geometry detail and draw distance.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is cheap and clean; FXAA is even lighter.
Texture Filtering16xbaseline
Keeps long hallways sharp — effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Rainbow Six Siege on other GPUs
Other games on the NVIDIA RTX 5050
Frequently asked

What FPS does the NVIDIA RTX 5050 get in Rainbow Six Siege?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 5050 averages around 205 FPS at 1080p in Rainbow Six Siege — up from about 208 FPS with everything on High.

Can the NVIDIA RTX 5050 run Rainbow Six Siege at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 5050 averages roughly 123 FPS in Rainbow Six Siege — a smooth experience.

What are the best Rainbow Six Siege settings for the NVIDIA RTX 5050?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.