Best Marvel Rivals settings for the NVIDIA RTX 5050 (2026)
On a NVIDIA RTX 5050 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel Rivals runs at roughly 87 FPS at 1080p with our optimized settings — up from about 88FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5050 is a mainstream 1080p graphics card with 8GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 87 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 87 FPS at 1080p and 71 FPS at 1440p, dropping to roughly 61 FPS at 4K. Marvel Rivals supports ray tracing and the NVIDIA RTX 5050 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 88 | 87 |
| 1440p | 53 | 71 |
| 4K | 30 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5050 run Marvel Rivals? See the verdict →
What FPS does the NVIDIA RTX 5050 get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5050 averages around 87 FPS at 1080p in Marvel Rivals — up from about 88 FPS with everything on High.
Can the NVIDIA RTX 5050 run Marvel Rivals at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5050 averages roughly 71 FPS in Marvel Rivals — a smooth experience.
What are the best Marvel Rivals settings for the NVIDIA RTX 5050?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Model Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.