Best Banishers: Ghosts of New Eden settings for the NVIDIA RTX 3090 (2026)
On a NVIDIA RTX 3090 (paired with a balanced Intel Core i9-12900F-class CPU), Banishers: Ghosts of New Eden runs at roughly 110 FPS at 1440p with our optimized settings — up from about 111FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 is a high-end graphics card with 24GB of VRAM, and Banishers: Ghosts of New Eden is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 110 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 183 FPS at 1080p and 110 FPS at 1440p, dropping to roughly 62 FPS at 4K. Its 24GB of VRAM is plenty for Banishers: Ghosts of New Eden, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 185 | 183 |
| 1440p | 111 | 110 |
| 4K | 63 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 run Banishers: Ghosts of New Eden? See the verdict →
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What FPS does the NVIDIA RTX 3090 get in Banishers: Ghosts of New Eden?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages around 110 FPS at 1440p in Banishers: Ghosts of New Eden — up from about 111 FPS with everything on High.
Can the NVIDIA RTX 3090 run Banishers: Ghosts of New Eden at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 averages roughly 110 FPS in Banishers: Ghosts of New Eden — a smooth experience.
What are the best Banishers: Ghosts of New Eden settings for the NVIDIA RTX 3090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.