Best Death Stranding Director’s Cut settings for the NVIDIA RTX 3090 Ti (2026)
On a NVIDIA RTX 3090 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Death Stranding Director’s Cut runs at roughly 91 FPS at 4K with our optimized settings — up from about 92FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 Ti is a high-end graphics card with 24GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i9-12900F, it runs great at 4K — about 91 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 227 FPS at 1080p and 160 FPS at 1440p, dropping to roughly 91 FPS at 4K. Its 24GB of VRAM is plenty for Death Stranding Director’s Cut, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 227 | 227 |
| 1440p | 162 | 160 |
| 4K | 92 | 91 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 Ti run Death Stranding Director’s Cut? See the verdict →
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What FPS does the NVIDIA RTX 3090 Ti get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 Ti averages around 91 FPS at 4K in Death Stranding Director’s Cut — up from about 92 FPS with everything on High.
Can the NVIDIA RTX 3090 Ti run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 Ti averages roughly 160 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the NVIDIA RTX 3090 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.