Best Devil May Cry 5 settings for the NVIDIA RTX 3080 Ti (2026)
On a NVIDIA RTX 3080 Ti (paired with a balanced Intel Core i9-12900F-class CPU), Devil May Cry 5 runs at roughly 170 FPS at 1440p with our optimized settings — up from about 173FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3080 Ti is a high-end graphics card with 12GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i9-12900F, it flies at 1440p — about 170 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 227 FPS at 1080p and 170 FPS at 1440p, dropping to roughly 97 FPS at 4K. Devil May Cry 5 supports ray tracing and the NVIDIA RTX 3080 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 227 | 227 |
| 1440p | 173 | 170 |
| 4K | 98 | 97 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3080 Ti run Devil May Cry 5? See the verdict →
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What FPS does the NVIDIA RTX 3080 Ti get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3080 Ti averages around 170 FPS at 1440p in Devil May Cry 5 — up from about 173 FPS with everything on High.
Can the NVIDIA RTX 3080 Ti run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3080 Ti averages roughly 170 FPS in Devil May Cry 5 — a smooth experience.
What are the best Devil May Cry 5 settings for the NVIDIA RTX 3080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.