Best Avowed settings for the NVIDIA RTX 3060 Ti (2026)
On a NVIDIA RTX 3060 Ti (paired with a balanced AMD Ryzen 9 5950X-class CPU), Avowed runs at roughly 70 FPS at 1440p with our optimized settings — up from about 52FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3060 Ti is a strong 1440p graphics card with 8GB of VRAM, and Avowed is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 70 FPS with FrameCoach's optimized settings, a clear jump from roughly 52 FPS with everything on High.
Across resolutions you can expect around 86 FPS at 1080p and 70 FPS at 1440p, dropping to roughly 60 FPS at 4K. Avowed supports ray tracing and the NVIDIA RTX 3060 Ti can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 8GB of VRAM, keep textures a notch below max in Avowed at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 87 | 86 |
| 1440p | 52 | 70 |
| 4K | 29 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3060 Ti run Avowed? See the verdict →
What FPS does the NVIDIA RTX 3060 Ti get in Avowed?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 Ti averages around 70 FPS at 1440p in Avowed — up from about 52 FPS with everything on High.
Can the NVIDIA RTX 3060 Ti run Avowed at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3060 Ti averages roughly 70 FPS in Avowed — a smooth experience.
What are the best Avowed settings for the NVIDIA RTX 3060 Ti?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.