Best Squad settings for the NVIDIA RTX 3050 (6GB) (2026)
On a NVIDIA RTX 3050 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Squad runs at roughly 66 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 (6GB) is a entry-level graphics card with 6GB of VRAM, and Squad is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 45 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 66 |
| 1440p | 30 | 61 |
| 4K | 17 | 45 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 (6GB) run Squad? See the verdict →
- Cyberpunk 2077 on NVIDIA RTX 3050 (6GB) →
- Fortnite on NVIDIA RTX 3050 (6GB) →
- Counter-Strike 2 on NVIDIA RTX 3050 (6GB) →
- Call of Duty: Warzone on NVIDIA RTX 3050 (6GB) →
- Elden Ring on NVIDIA RTX 3050 (6GB) →
- Baldur’s Gate 3 on NVIDIA RTX 3050 (6GB) →
- Starfield on NVIDIA RTX 3050 (6GB) →
- Marvel Rivals on NVIDIA RTX 3050 (6GB) →
What FPS does the NVIDIA RTX 3050 (6GB) get in Squad?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (6GB) averages around 66 FPS at 1080p in Squad — up from about 49 FPS with everything on High.
Can the NVIDIA RTX 3050 (6GB) run Squad at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 (6GB) averages roughly 61 FPS in Squad — a smooth experience.
What are the best Squad settings for the NVIDIA RTX 3050 (6GB)?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.