Best Grand Theft Auto V settings for the NVIDIA RTX 3050 (6GB) (2026)
On a NVIDIA RTX 3050 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 80 FPS at 1080p with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3050 (6GB) is a entry-level graphics card with 6GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 80 FPS with FrameCoach's optimized settings, a clear jump from roughly 60 FPS with everything on High.
Across resolutions you can expect around 80 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 62 FPS at 4K. Grand Theft Auto V supports ray tracing and the NVIDIA RTX 3050 (6GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 60 | 80 |
| 1440p | 36 | 61 |
| 4K | 20 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3050 (6GB) run Grand Theft Auto V? See the verdict →
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What FPS does the NVIDIA RTX 3050 (6GB) get in Grand Theft Auto V?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 (6GB) averages around 80 FPS at 1080p in Grand Theft Auto V — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 3050 (6GB) run Grand Theft Auto V at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3050 (6GB) averages roughly 61 FPS in Grand Theft Auto V — a smooth experience.
What are the best Grand Theft Auto V settings for the NVIDIA RTX 3050 (6GB)?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection Quality and Grass Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.