Best Death Stranding Director’s Cut settings for the NVIDIA RTX 2070 Super (2026)
On a NVIDIA RTX 2070 Super (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Death Stranding Director’s Cut runs at roughly 117 FPS at 1080p with our optimized settings — up from about 118FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2070 Super is a mainstream 1080p graphics card with 8GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 117 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 117 FPS at 1080p and 70 FPS at 1440p, dropping to roughly 62 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 118 | 117 |
| 1440p | 71 | 70 |
| 4K | 40 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2070 Super run Death Stranding Director’s Cut? See the verdict →
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What FPS does the NVIDIA RTX 2070 Super get in Death Stranding Director’s Cut?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2070 Super averages around 117 FPS at 1080p in Death Stranding Director’s Cut — up from about 118 FPS with everything on High.
Can the NVIDIA RTX 2070 Super run Death Stranding Director’s Cut at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2070 Super averages roughly 70 FPS in Death Stranding Director’s Cut — a smooth experience.
What are the best Death Stranding Director’s Cut settings for the NVIDIA RTX 2070 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.