Best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 2060 (2026)
On a NVIDIA RTX 2060 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tom Clancy’s Ghost Recon Breakpoint runs at roughly 78 FPS at 1080p with our optimized settings — up from about 58FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2060 is a mainstream 1080p graphics card with 6GB of VRAM, and Tom Clancy’s Ghost Recon Breakpoint is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 58 FPS with everything on High.
Across resolutions you can expect around 78 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 56 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Breakpoint at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 58 | 78 |
| 1440p | 35 | 61 |
| 4K | 20 | 56 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2060 run Tom Clancy’s Ghost Recon Breakpoint? See the verdict →
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What FPS does the NVIDIA RTX 2060 get in Tom Clancy’s Ghost Recon Breakpoint?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2060 averages around 78 FPS at 1080p in Tom Clancy’s Ghost Recon Breakpoint — up from about 58 FPS with everything on High.
Can the NVIDIA RTX 2060 run Tom Clancy’s Ghost Recon Breakpoint at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2060 averages roughly 61 FPS in Tom Clancy’s Ghost Recon Breakpoint — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Breakpoint settings for the NVIDIA RTX 2060?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.