Best Devil May Cry 5 settings for the NVIDIA RTX 2060 Super (2026)
On a NVIDIA RTX 2060 Super (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Devil May Cry 5 runs at roughly 115 FPS at 1080p with our optimized settings — up from about 117FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2060 Super is a mainstream 1080p graphics card with 8GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 115 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 115 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 61 FPS at 4K. Devil May Cry 5 supports ray tracing and the NVIDIA RTX 2060 Super can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 117 | 115 |
| 1440p | 70 | 69 |
| 4K | 40 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 2060 Super get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2060 Super averages around 115 FPS at 1080p in Devil May Cry 5 — up from about 117 FPS with everything on High.
Can the NVIDIA RTX 2060 Super run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2060 Super averages roughly 69 FPS in Devil May Cry 5 — a smooth experience.
What are the best Devil May Cry 5 settings for the NVIDIA RTX 2060 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.