Best The Last of Us Part I settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 53 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2050 (laptop) is a entry-level graphics card with 4GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 53 FPS with FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.
Across resolutions you can expect around 53 FPS at 1080p and 32 FPS at 1440p, dropping to roughly 18 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 24 | 53 |
| 1440p | 14 | 32 |
| 4K | 8 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 2050 (laptop) get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 53 FPS at 1080p in The Last of Us Part I — up from about 24 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 32 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part I settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.