Best Stellar Blade settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Stellar Blade runs at roughly 57 FPS at 1080p with our optimized settings — up from about 25FPS with everything maxed. Here's the configuration and what each setting costs.
Resolution
All-High FPS
Optimized FPS
1080p
25
57
1440p
15
34
4K
8
19
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Stellar Blade (Unreal Engine 4) supports DLSS, FSR and XeSS plus Frame Generation. A free FPS boost - enable it first.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Epic.
Effects QualityLow+7% FPS
Combat sparks and ability effects. Lowering smooths the fast action combat.
Post ProcessingLow+6% FPS
Bloom, motion blur and depth of field. Cheap; set to taste.
Foliage QualityLow+5% FPS
Plant and debris density in the ruined wastelands. A small, safe gain when lowered.
View DistanceLow+5% FPS
How far detail renders. Mild pop-in when lowered.
Visual Effects DetailLow+5% FPS
Extra environmental effects like dust and embers. A small, safe gain when lowered.
Anti-AliasingOff+4% FPS
Edge smoothing. Medium/High keeps the image clean cheaply.
What FPS does the NVIDIA RTX 2050 (laptop) get in Stellar Blade?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 57 FPS at 1080p in Stellar Blade — up from about 25 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Stellar Blade at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 34 FPS in Stellar Blade; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Stellar Blade settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.