Best Sea of Thieves settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Sea of Thieves runs at roughly 63 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.
Resolution
All-High FPS
Optimized FPS
1080p
38
63
1440p
23
49
4K
13
28
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Sea of Thieves supports FSR and a render-scale slider. The biggest GPU-side lever.
Water DetailMedium+5% FPS
The famous ocean simulation - the showpiece and one of the heaviest settings. High is a strong trade over Ultra.
Shadow DetailMedium+4% FPS
Shadow resolution and range. High is the value pick.
Texture DetailUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Foliage DetailHighbaseline
Island plant density. An easy saving ashore.
Effects DetailHighbaseline
Cannon smoke, splashes and explosions. Lowering smooths sea battles.
Ambient OcclusionOnbaseline
Soft contact shadows. Cheap; Off for a minor gain.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the cartoon look clean cheaply.
What FPS does the NVIDIA RTX 2050 (laptop) get in Sea of Thieves?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 63 FPS at 1080p in Sea of Thieves — up from about 38 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Sea of Thieves at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 49 FPS in Sea of Thieves; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Sea of Thieves settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Water Detail and Shadow Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.