Best Genshin Impact settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Genshin Impact runs at roughly 60 FPS at 1080p with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
Resolution
All-High FPS
Optimized FPS
1080p
60
60
1440p
36
60
4K
20
42
💡 Genshin Impact: Capped at 60 FPS by default — aim for a steady 60.
Recommended settings
Upscaling — DLSS0.6x+0% FPS
Genshin uses a manual render scale instead of DLSS/FSR. Dropping to 0.8x is the biggest GPU saving.
Shadow QualityMediumbaseline
Character and world shadows. Medium is a clean balance toward a steady 60.
Visual EffectsHighbaseline
Elemental and combat effects. Lowering smooths busy multi-enemy fights.
Volumetric FogOnbaseline
Atmospheric fog and god-rays. Off is a small, safe saving.
ReflectionsOnbaseline
Water and surface reflections. Off gains a few frames near water.
Subsurface ScatteringOnbaseline
Soft light through skin and foliage. Cheap; nice in close-ups.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is clean; lighter modes gain a touch of FPS.
Crowd DensityHighbaseline
How many NPCs fill cities. Low helps in busy hubs like Mondstadt.
What FPS does the NVIDIA RTX 2050 (laptop) get in Genshin Impact?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 60 FPS at 1080p in Genshin Impact — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Genshin Impact at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 60 FPS in Genshin Impact — a smooth experience.
What are the best Genshin Impact settings for the NVIDIA RTX 2050 (laptop)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Visual Effects down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.