Best Atomic Heart settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Atomic Heart runs at roughly 60 FPS at 1080p with our optimized settings — up from about 32FPS with everything maxed. Here's the configuration and what each setting costs.
Resolution
All-High FPS
Optimized FPS
1080p
32
60
1440p
19
45
4K
11
25
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Atomic Heart (Unreal Engine 4) supports DLSS and FSR. A free FPS boost on a well-optimised game.
Shadow QualityMedium+5% FPS
Shadow resolution and range. High is the value pick over Epic.
Global IlluminationMedium+4% FPS
Bounced lighting in the colourful Soviet facility - a real cost. High over Epic frees FPS.
Effects QualityMedium+3% FPS
Combat and ability effects. Lowering smooths the chaotic robot fights.
Post ProcessingMedium+2% FPS
Bloom, motion blur and depth of field. Cheap; set to taste.
Foliage QualityMedium+2% FPS
Plant and grass density in the open overworld. A small, safe gain when lowered.
View DistanceMedium+2% FPS
How far detail renders. Mild pop-in when lowered.
Anti-AliasingMedium+2% FPS
Edge smoothing. Medium/High keeps the image clean cheaply.
What FPS does the NVIDIA RTX 2050 (laptop) get in Atomic Heart?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 60 FPS at 1080p in Atomic Heart — up from about 32 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Atomic Heart at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 45 FPS in Atomic Heart; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Atomic Heart settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.