Best Robocop: Rogue City settings for the NVIDIA MX150 (laptop, 2GB) (2026)
On a NVIDIA MX150 (laptop, 2GB) (paired with a balanced Intel Core i5-8600K-class CPU), Robocop: Rogue City runs at roughly 18 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA MX150 (laptop, 2GB) is a entry-level graphics card with 2GB of VRAM, and Robocop: Rogue City is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 18 FPS with FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.
Across resolutions you can expect around 18 FPS at 1080p and 11 FPS at 1440p, dropping to roughly 6 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Robocop: Rogue City at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 18 |
| 1440p | 4 | 11 |
| 4K | 2 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA MX150 (laptop, 2GB) run Robocop: Rogue City? See the verdict →
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What FPS does the NVIDIA MX150 (laptop, 2GB) get in Robocop: Rogue City?
With FrameCoach's optimized balanced settings, the NVIDIA MX150 (laptop, 2GB) averages around 18 FPS at 1080p in Robocop: Rogue City — up from about 7 FPS with everything on High.
Can the NVIDIA MX150 (laptop, 2GB) run Robocop: Rogue City at 1440p?
At 1440p with optimized settings, the NVIDIA MX150 (laptop, 2GB) averages roughly 11 FPS in Robocop: Rogue City; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Robocop: Rogue City settings for the NVIDIA MX150 (laptop, 2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.