Best Elden Ring settings for the NVIDIA MX150 (laptop, 2GB) (2026)
On a NVIDIA MX150 (laptop, 2GB) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 19 FPS at 1080p with our optimized settings — up from about 9FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA MX150 (laptop, 2GB) is a entry-level graphics card with 2GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 19 FPS with FrameCoach's optimized settings, a clear jump from roughly 9 FPS with everything on High.
Across resolutions you can expect around 19 FPS at 1080p and 11 FPS at 1440p, dropping to roughly 6 FPS at 4K. Elden Ring offers ray tracing, but the NVIDIA MX150 (laptop, 2GB) isn't built for it, so we leave it off. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 9 | 19 |
| 1440p | 5 | 11 |
| 4K | 3 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA MX150 (laptop, 2GB) run Elden Ring? See the verdict →
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What FPS does the NVIDIA MX150 (laptop, 2GB) get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA MX150 (laptop, 2GB) averages around 19 FPS at 1080p in Elden Ring — up from about 9 FPS with everything on High.
Can the NVIDIA MX150 (laptop, 2GB) run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA MX150 (laptop, 2GB) averages roughly 11 FPS in Elden Ring; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring settings for the NVIDIA MX150 (laptop, 2GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.