Best Until Dawn settings for the NVIDIA GTX 980 Ti (2026)
On a NVIDIA GTX 980 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Until Dawn runs at roughly 78 FPS at 1080p with our optimized settings — up from about 59FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 Ti is a mainstream 1080p graphics card with 6GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPS with FrameCoach's optimized settings, a clear jump from roughly 59 FPS with everything on High.
Across resolutions you can expect around 78 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 41 FPS at 4K. Until Dawn offers ray tracing, but the NVIDIA GTX 980 Ti isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Until Dawn at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 59 | 78 |
| 1440p | 35 | 62 |
| 4K | 20 | 41 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 Ti run Until Dawn? See the verdict →
What FPS does the NVIDIA GTX 980 Ti get in Until Dawn?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 Ti averages around 78 FPS at 1080p in Until Dawn — up from about 59 FPS with everything on High.
Can the NVIDIA GTX 980 Ti run Until Dawn at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 Ti averages roughly 62 FPS in Until Dawn — a smooth experience.
What are the best Until Dawn settings for the NVIDIA GTX 980 Ti?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.