Best The Last of Us Part I settings for the NVIDIA GTX 980 Ti (2026)
On a NVIDIA GTX 980 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part I runs at roughly 62 FPS at 1080p with our optimized settings — up from about 63FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 Ti is a mainstream 1080p graphics card with 6GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 62 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 47 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 63 | 62 |
| 1440p | 38 | 61 |
| 4K | 21 | 47 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 Ti run The Last of Us Part I? See the verdict →
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What FPS does the NVIDIA GTX 980 Ti get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 Ti averages around 62 FPS at 1080p in The Last of Us Part I — up from about 63 FPS with everything on High.
Can the NVIDIA GTX 980 Ti run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 Ti averages roughly 61 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the NVIDIA GTX 980 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.