Best Monster Hunter Wilds settings for the NVIDIA GTX 980 Ti (2026)
On a NVIDIA GTX 980 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Monster Hunter Wilds runs at roughly 65 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 Ti is a mainstream 1080p graphics card with 6GB of VRAM, and Monster Hunter Wilds is a one of the most punishing games to run on PC. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 40 FPS at 4K. Monster Hunter Wilds offers ray tracing, but the NVIDIA GTX 980 Ti isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Monster Hunter Wilds at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 43 | 65 |
| 1440p | 26 | 64 |
| 4K | 14 | 40 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 Ti run Monster Hunter Wilds? See the verdict →
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What FPS does the NVIDIA GTX 980 Ti get in Monster Hunter Wilds?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 Ti averages around 65 FPS at 1080p in Monster Hunter Wilds — up from about 43 FPS with everything on High.
Can the NVIDIA GTX 980 Ti run Monster Hunter Wilds at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 Ti averages roughly 64 FPS in Monster Hunter Wilds — a smooth experience.
What are the best Monster Hunter Wilds settings for the NVIDIA GTX 980 Ti?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Mesh Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.