Best Where Winds Meet settings for the NVIDIA GTX 960 (4GB) (2026)
On a NVIDIA GTX 960 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Where Winds Meet runs at roughly 60 FPS at 1080p with our optimized settings — up from about 26FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 960 (4GB) is a entry-level graphics card with 4GB of VRAM, and Where Winds Meet is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 26 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 37 FPS at 1440p, dropping to roughly 21 FPS at 4K. Where Winds Meet offers ray tracing, but the NVIDIA GTX 960 (4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Where Winds Meet at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 26 | 60 |
| 1440p | 15 | 37 |
| 4K | 9 | 21 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 960 (4GB) run Where Winds Meet? See the verdict →
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What FPS does the NVIDIA GTX 960 (4GB) get in Where Winds Meet?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 960 (4GB) averages around 60 FPS at 1080p in Where Winds Meet — up from about 26 FPS with everything on High.
Can the NVIDIA GTX 960 (4GB) run Where Winds Meet at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 960 (4GB) averages roughly 37 FPS in Where Winds Meet; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Where Winds Meet settings for the NVIDIA GTX 960 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.