Best A Plague Tale: Requiem settings for the NVIDIA GTX 960 (4GB) (2026)
On a NVIDIA GTX 960 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), A Plague Tale: Requiem runs at roughly 61 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 960 (4GB) is a entry-level graphics card with 4GB of VRAM, and A Plague Tale: Requiem is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 40 FPS at 1440p, dropping to roughly 23 FPS at 4K. A Plague Tale: Requiem offers ray tracing, but the NVIDIA GTX 960 (4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in A Plague Tale: Requiem at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 61 |
| 1440p | 17 | 40 |
| 4K | 9 | 23 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 960 (4GB) run A Plague Tale: Requiem? See the verdict →
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What FPS does the NVIDIA GTX 960 (4GB) get in A Plague Tale: Requiem?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 960 (4GB) averages around 61 FPS at 1080p in A Plague Tale: Requiem — up from about 28 FPS with everything on High.
Can the NVIDIA GTX 960 (4GB) run A Plague Tale: Requiem at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 960 (4GB) averages roughly 40 FPS in A Plague Tale: Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best A Plague Tale: Requiem settings for the NVIDIA GTX 960 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Maps and Volumetric Lights down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.