Best Red Dead Redemption 2 settings for the NVIDIA GTX 660 (2GB) (2026)
On a NVIDIA GTX 660 (2GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Red Dead Redemption 2 runs at roughly 57 FPS at 1080p with our optimized settings — up from about 11FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 660 (2GB) is a entry-level graphics card with 2GB of VRAM, and Red Dead Redemption 2 is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it is playable at 1080p — about 57 FPSwith FrameCoach's optimized settings, a clear jump from roughly 11 FPS with everything on High.
Across resolutions you can expect around 57 FPS at 1080p and 34 FPS at 1440p, dropping to roughly 20 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in Red Dead Redemption 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
11
57
1440p
7
34
4K
4
20
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
RDR2 added DLSS and FSR. A big, easy FPS boost on this demanding open world.
Water Reflection QualityLow+16% FPS
The single most expensive setting in RDR2 — high-quality water reflections can cost a huge chunk of FPS. Medium/High is the classic optimization.
Volumetrics QualityLow+12% FPS
Fog, clouds and god-rays. Very heavy at Ultra for a subtle gain — a top FPS saving.
Shadow QualityLow+10% FPS
Shadow resolution. High is a strong value pick over Ultra.
Tree Quality / Grass DetailLow+8% FPS
Foliage density and draw distance — heavy in forests and fields, and the biggest hit to the game’s natural beauty when lowered.
Grass Level of DetailLow+8% FPS
Detail and draw distance of grass — one of RDR2's heavier sliders in fields.
Global Illumination QualityLow+7% FPS
Bounced ambient lighting. Moderately heavy; Medium/High is fine.
Water Physics QualityQuarter+7% FPS
Simulated water — the slider tanks FPS near Full. Keep it around Half unless you have headroom to spare.
Geometry Level of DetailLow+7% FPS
How far full-detail geometry renders before simplifying. A real cost in open vistas.
Far Shadow QualityLow+6% FPS
Shadows far from the camera. Cheap to lower with little visible difference.
Screen Space Ambient OcclusionOff+6% FPS
Soft contact shadows. Low is a cheap, good-looking middle ground.
Anti-Aliasing (TAA)Off+6% FPS
RDR2’s TAA cleans up shimmer but softens the image at higher settings. Medium is a good balance.
Water Reflection MSAAOff+6% FPS
Smooths the edges inside water reflections — heavy at higher steps. Off or 2x for FPS.
Particle QualityLow+5% FPS
Smoke, fire and weather effects. Lowering smooths gunfights and storms.
Tessellation QualityOff+5% FPS
Adds rounded 3D detail to surfaces like mud and cobblestone. Medium is plenty.
Parallax Occlusion MappingOff+4% FPS
Fake depth on flat surfaces like brick and dirt. A small saving when lowered.
Fur QualityLow+4% FPS
Strand detail on horses and animals. High looks great; Ultra is costly.
Long ShadowsOff+4% FPS
Extra-long shadows at dawn and dusk. Cheap; pure atmosphere.
Decal QualityLow+3% FPS
Resolution of blood, dirt and bullet marks. A cheap, low-risk saving.
Texture QualityUltra-1% FPS
Surface detail. Cheap if it fits your VRAM — Ultra needs a roomy card.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance — essentially free, use 16x.
What FPS does the NVIDIA GTX 660 (2GB) get in Red Dead Redemption 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 660 (2GB) averages around 57 FPS at 1080p in Red Dead Redemption 2 — up from about 11 FPS with everything on High.
Can the NVIDIA GTX 660 (2GB) run Red Dead Redemption 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 660 (2GB) averages roughly 34 FPS in Red Dead Redemption 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Red Dead Redemption 2 settings for the NVIDIA GTX 660 (2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Water Reflection Quality and Volumetrics Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.