Best Hogwarts Legacy settings for the NVIDIA GTX 660 (2GB) (2026)
On a NVIDIA GTX 660 (2GB) (paired with a balanced Intel Core i5-8600K-class CPU), Hogwarts Legacy runs at roughly 31 FPS at 1080p with our optimized settings — up from about 12FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 660 (2GB) is a entry-level graphics card with 2GB of VRAM, and Hogwarts Legacy is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 31 FPS with FrameCoach's optimized settings, a clear jump from roughly 12 FPS with everything on High.
Across resolutions you can expect around 31 FPS at 1080p and 19 FPS at 1440p, dropping to roughly 11 FPS at 4K. Hogwarts Legacy offers ray tracing, but the NVIDIA GTX 660 (2GB) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Hogwarts Legacy at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 12 | 31 |
| 1440p | 7 | 19 |
| 4K | 4 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 660 (2GB) run Hogwarts Legacy? See the verdict →
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What FPS does the NVIDIA GTX 660 (2GB) get in Hogwarts Legacy?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 660 (2GB) averages around 31 FPS at 1080p in Hogwarts Legacy — up from about 12 FPS with everything on High.
Can the NVIDIA GTX 660 (2GB) run Hogwarts Legacy at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 660 (2GB) averages roughly 19 FPS in Hogwarts Legacy; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Hogwarts Legacy settings for the NVIDIA GTX 660 (2GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.