On a NVIDIA GTX 650 (1GB) (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 31 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 650 (1GB) is a entry-level graphics card with 1GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 31 FPSwith FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 31 FPS at 1080p and 18 FPS at 1440p, dropping to roughly 10 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 31 |
| 1440p | 8 | 18 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 650 (1GB) averages around 31 FPS at 1080p in Sid Meier’s Civilization VII — up from about 13 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 650 (1GB) averages roughly 18 FPS in Sid Meier’s Civilization VII; turn on upscaling or aim for a locked 60 for the best feel.
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.