All setups NVIDIA GTX 650 (1GB)Indiana Jones and the Great Circle

Best Indiana Jones and the Great Circle settings for the NVIDIA GTX 650 (1GB) (2026)

On a NVIDIA GTX 650 (1GB) (paired with a balanced Intel Core i5-8600K-class CPU), Indiana Jones and the Great Circle runs at roughly 13 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 650 (1GB) is a entry-level graphics card with 1GB of VRAM, and Indiana Jones and the Great Circle is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 13 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 13 FPS at 1080p and 8 FPS at 1440p, dropping to roughly 4 FPS at 4K. Indiana Jones and the Great Circle offers ray tracing, but the NVIDIA GTX 650 (1GB) isn't built for it, so we leave it off. With only 1GB of VRAM, keep textures a notch below max in Indiana Jones and the Great Circle at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p613
1440p48
4K24
💡 Indiana Jones and the Great Circle: Ray tracing is always on — needs an RT-capable GPU and enough VRAM.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Indiana Jones (id Tech) supports DLSS, FSR and XeSS plus Frame Generation. Ray tracing is always on, so upscaling helps a lot.
Global IlluminationLow+8% FPS
Quality of the always-on ray-traced bounce lighting. High is a clean trade over Ultra.
Shadow QualityLow+8% FPS
Shadow resolution and range. High is the value pick.
ReflectionsLow+6% FPS
Surface reflections. Medium is plenty.
Foliage QualityLow+5% FPS
Jungle plant density. A real cost in lush areas.
Ambient OcclusionOff+4% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Anti-AliasingLow+4% FPS
Edge smoothing. Medium/High keeps the image clean cheaply.
Texture Pool SizeUltra-1% FPS
How much VRAM is used for textures. Ultra needs a roomy card - drop it on 8GB GPUs to avoid stutter.
Path Tracing (Full RT)Offsaves FPS
Optional full path tracing on top of the baseline RT. Stunning but brutally heavy - keep Off unless you have a top-end RTX card and Frame Gen on.

⚡ Fine-tune this for your exact CPU & target FPS →

Indiana Jones and the Great Circle on other GPUs
Other games on the NVIDIA GTX 650 (1GB)
Frequently asked

What FPS does the NVIDIA GTX 650 (1GB) get in Indiana Jones and the Great Circle?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 650 (1GB) averages around 13 FPS at 1080p in Indiana Jones and the Great Circle — up from about 6 FPS with everything on High.

Can the NVIDIA GTX 650 (1GB) run Indiana Jones and the Great Circle at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 650 (1GB) averages roughly 8 FPS in Indiana Jones and the Great Circle; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Indiana Jones and the Great Circle settings for the NVIDIA GTX 650 (1GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.