Best Resident Evil Village settings for the NVIDIA GTX 1660 (2026)
On a NVIDIA GTX 1660 (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Village runs at roughly 65 FPS at 1080p with our optimized settings — up from about 66FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 is a entry-level graphics card with 6GB of VRAM, and Resident Evil Village is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 65 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 49 FPS at 4K. Resident Evil Village offers ray tracing, but the NVIDIA GTX 1660 isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 66 | 65 |
| 1440p | 40 | 61 |
| 4K | 23 | 49 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 run Resident Evil Village? See the verdict →
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- Resident Evil Village on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1660 get in Resident Evil Village?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 averages around 65 FPS at 1080p in Resident Evil Village — up from about 66 FPS with everything on High.
Can the NVIDIA GTX 1660 run Resident Evil Village at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 averages roughly 61 FPS in Resident Evil Village — a smooth experience.
What are the best Resident Evil Village settings for the NVIDIA GTX 1660?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.