Best Robocop: Rogue City settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Robocop: Rogue City runs at roughly 61 FPS at 1080p with our optimized settings — up from about 46FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Robocop: Rogue City is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 46 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 42 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Robocop: Rogue City at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 46 | 61 |
| 1440p | 27 | 63 |
| 4K | 16 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Robocop: Rogue City? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Robocop: Rogue City?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 61 FPS at 1080p in Robocop: Rogue City — up from about 46 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Robocop: Rogue City at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 63 FPS in Robocop: Rogue City — a smooth experience.
What are the best Robocop: Rogue City settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.