Best Resident Evil 4 (Remake) settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil 4 (Remake) runs at roughly 61 FPS at 1080p with our optimized settings — up from about 61FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 61 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 48 FPS at 4K. Resident Evil 4 (Remake) offers ray tracing, but the NVIDIA GTX 1660 Super isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 61 | 61 |
| 1440p | 37 | 62 |
| 4K | 21 | 48 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Resident Evil 4 (Remake)? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Resident Evil 4 (Remake)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 61 FPS at 1080p in Resident Evil 4 (Remake) — up from about 61 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Resident Evil 4 (Remake) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 62 FPS in Resident Evil 4 (Remake) — a smooth experience.
What are the best Resident Evil 4 (Remake) settings for the NVIDIA GTX 1660 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.